Sandbox:Project

'''HackIt! : Overview of the game |  Production follow-up | Gameplay Lab | Developer's corner | Art Direction | QA Testing | Spread the word | Translations General information: Communication | Feedback | Contributions | Guidelines Other topics:''' Web Design

Overview of the game

 * Hack it!: A quick insight
 * Tutorial
 * Frequently Asked Questions
 * User Documentation
 * Leaderboard
 * Game landing page



HackIt! is a strategic game, where your goal is to control as many websites as you can by hacking them. Imagine a really really huge map (the World Wide Web) where hackers struggle for the control of the internet.

In the game (which is in development and would be playable in a first version really soon), you can hack sites, scan them to know who they belongs to, so you can track the home site of your enemy and kick them out of the web or just avoid harming your friends, and slowly build a tree of sites that will reflect your tastes and your personality. You can read an illustration of what a first session could look like in the third section of this page.

Production follow-up

 * Tasks follow-up
 * Production tools&amp;pipeline
 * Development Cycle
 * Release checklist

List of current developments, task follow-up, and description of how the production will be organized overall - tools &amp; processes...

Gameplay Lab



 * Current discussions on HackIt!
 * Mission engine
 * Monetization Principle
 * Artificial Intelligences
 * Archives :
 * HackIt! initial design
 * Ideas for other games
 * Asylum
 * Neighborhood



An experimental place where we sum up new gameplay ideas, even crazy ideas, for the future of the HackIt project, as long as other gameplay tracks to explore...

Developer's Corner

 * Frequently Asked Questions - Development
 * Bugtracker
 * Source code
 * Installing the software from source
 * Source code reference
 * Developer documentation
 * Distributed Version Control
 * Latest commits & bugs
 * Development Guidelines
 * Requirements and deliverables for patch submission
 * Code testing, Code Reviews and Quality Assurance
 * PHP coverage
 * JS coverage
 * Licenses



Code contributions are most welcome! You can download the code (bazaar repository on Launchpad) to squash a few bugs (Launchpad). For features submissions, please read the Code testing, Code Reviews and Quality Assurance Policy first, discuss it on the forum / mailing-list and push a branch on Launchpad.

Art Direction

 * Screenshot and design research

[Todo]

QA Testing

 * Helping to test HackIt!
 * Report a bug (Launchpad)
 * Proxy - Websites with Bugs



Ensuring that the game is bug-free is something we need to all be careful about. If you want to help, you can either Report a bug on Launchpad or read the [[Helping to test HackIt!|description of the bug reporting process].

Spread the word / Marketing

 * Marketing ressources
 * Marketing plan
 * Social network connectivity
 * PR Agencies
 * Events
 * RADart
 * Conferences Jeu en Ligne



Marketing is not a bad word - it also a way to make the project more known from others. If you want to help, pick a website on the Marketing plan and tell them about HackIt! Let the forum / mailing-list know of your actions also, it's always good to know.

Translations

 * Translations
 * Translating in French



If you natively speak a language other than English, you can help to translate HackIt! See the French translation, or request your language to be added on the forum / mailing-list.

Communication

 * News
 * Forums / mailing-lists
 * Twitter/Facebook feed
 * [ Chat]
 * Instructions to connect on IRC
 * [ Planet]
 * Topic Watch Program
 * Meetings Minutes



We communicate mainly through a forum / mailing-list, but we are also on IRC sometimes (#politis @ irc.freenode.net).

Feedback

 * Ideas
 * Top ideas / Brainstorm tool
 * Brainstorm tool policy
 * Details for some of the ideas
 * User Feedback
 * Feedback Analysis
 * Statistics
 * Web stats (OWA)
 * Web stats (Awstats): game, community
 * Game Statistics



Getting as much feedback as possible and basing the evolution of the game on it is one of the project's core principles. If you have ideas, comments, issues or questions, please report them on the brainstorm tool or on the forum / mailing-list.

Contributions

 * New contributor's corner
 * How to contribute
 * Training material
 * Tasks Tracker
 * Credits
 * Contributions coordination
 * Ideas of tasks for new contributors
 * Tasks and project management
 * Contributions details



The project welcomes all kind of contributions, from game testing to game development, including level design, art, business... No matter how skilled you are in your area of interest, there is certainly something that you can do. Check the contribution howto or ask on the forum / mailing-list.

Guidelines

 * Social Contract
 * Code of conduct
 * Project history
 * Community guidelines
 * Decision Process
 * Benevolent Dictators
 * Process to handle user feedback
 * Trademark policy



We try to have clear rules, to be able to focus on the rest efficiently. At a minimum, you should read the (upcoming) Code of conduct and the Decision Process. The Social Contract should give you a high level overview of the project core values and commitments.

Web design

 * Web design
 * Site map



TODO Deborah - Write description