Portal:Project

'''HackIt! : Overview of the game |  Production follow-up | Gameplay Lab | Developer's corner | Art Direction | QA Testing | Spread the word | Translations General information: Communication | Feedback | Contributions | Guidelines Other topics:''' Web Design

= Production follow-up =

List of current developments, task follow-up, and description of how the production will be organized overall - tools &amp; processes...


 * Tasks follow-up
 * Production tools&amp;pipeline
 * Development Cycle
 * Release checklist
 * Sprints
 * Project Tools

= Gameplay Lab =



A place where we sum up current game developments, along with other gameplay tracks to explore in the future...


 * Humanity Project
 * Current developments on Humanity Project
 * Gameplay - missions and trust management
 * mock-up : Mission engine
 * Missions Ideas
 * mock-up : trust management
 * Ideas for future developments
 * Ideas on possible future for Humanity Project
 * Monetization Principle
 * Other notes
 * Discussion on positioning of the game
 * Discussion on the name of the game
 * Card Stories
 * Beta1.0 Specifications
 * Beta1.1 Specifications - Share and Comments
 * Playtests
 * Playtest survey - Organiser
 * Playtest survey - Participant
 * Card Stories Playtest Protocol
 * Card Stories Playtest - 2010-10-02
 * Archives :
 * Gaia archives :
 * HackIt! initial design
 * Ideas for other games
 * Asylum
 * Facebook Identify/Tag game
 * Neighborhood

= Developer's Corner =



Code contributions are most welcome! You can download the code (bazaar repository on Launchpad) to squash a few bugs (Launchpad). For features submissions, please read the Code testing, Code Reviews and Quality Assurance Policy first, discuss it on the forum / mailing-list and push a branch on Launchpad.


 * Frequently Asked Questions - Development
 * Bugtracker
 * Handling Bugs - Process
 * HackIt source code
 * Installing the software from source
 * Source code reference
 * Mission system - Tutorial
 * Distributed Version Control
 * Latest commits & bugs
 * Card Stories
 * Card Stories - Developer Documentation
 * Development Guidelines
 * Requirements and deliverables for patch submission
 * Code testing, Code Reviews and Quality Assurance
 * PHP coverage
 * JS coverage
 * Licenses
 * Technical development
 * Ajaxim
 * Tools Upgrade Checklist

= Art Direction =


 * Screenshot and design research
 * Website design
 * Logo design
 * Card Stories Interface design
 * Card Stories Scketch Cards
 * Card Stories - Final Cards

= QA Testing =



Ensuring that the game is bug-free is something we need to all be careful about. If you want to help, you can either Report a bug on Launchpad or read the [[Helping to test HackIt!|description of the bug reporting process].


 * Handling bugs
 * Helping to test HackIt!
 * Report a bug (Launchpad)
 * Proxy - Websites with Bugs

= Spread the word / Marketing =



Marketing is a way to make the project more known from others. If you want to help, pick a website on the Marketing plan and tell them about HackIt! Let the forum / mailing-list know of your actions also, it's always good to know.


 * Events agenda
 * Marketing ressources
 * Marketing plan
 * Social network connectivity
 * PR Agencies
 * Events
 * RADart
 * Conferences Jeu en Ligne

= Translations =



If you natively speak a language other than English, you can help to translate HackIt! See the French translation, or request your language to be added on the forum / mailing-list.


 * Translations
 * Translating in French

= Communication =



We communicate mainly through a forum / mailing-list, but we are also on IRC sometimes (#politis @ irc.freenode.net).


 * News
 * Forums / mailing-lists
 * Twitter/Facebook feed
 * [ Chat]
 * Instructions to connect on IRC
 * [ Planet]
 * Topic Watch Program
 * Meetings Minutes

= Feedback =



Getting as much feedback as possible and basing the evolution of the game on it is one of the project's core principles. If you have ideas, comments, issues or questions, please report them on the brainstorm tool or on the forum / mailing-list.


 * Ideas
 * Ideas box (policy)
 * Feedback
 * HPO (Mozilla version)
 * HackIt (alpha1.0)
 * Statistics
 * Web stats (OWA)
 * Web stats (Awstats): game, farsides.com
 * Game Statistics

= Contributions =



The project welcomes all kind of contributions, from game testing to game development, including level design, art, business... No matter how skilled you are in your area of interest, there is certainly something that you can do. Check the contribution howto or ask on the forum / mailing-list.


 * New contributor's corner
 * How to contribute
 * Training material
 * Tasks Tracker
 * Credits
 * Contributions coordination
 * Ideas of tasks for new contributors
 * Tasks and project management
 * Contributions details
 * Training material

= Guidelines =



We try to have clear rules, to be able to focus on the rest efficiently. At a minimum, you should read the (upcoming) Code of conduct and the Decision Process. The Social Contract should give you a high level overview of the project core values and commitments.


 * Social Contract
 * Code of conduct
 * Project history
 * Community guidelines
 * Decision Process
 * Benevolent Dictators
 * Process to handle user feedback
 * Trademark policy

= Web design =




 * Web design
 * Site map

= Old - Overview of the game =


 * Hack it!: A quick insight
 * Tutorial
 * Frequently Asked Questions
 * User Documentation
 * Leaderboard
 * Game landing page