HackIt! - Improvement Ideas

Feel free to add any idea about future developments of HackIt here! It's also a good thing to talk about it on the mailing-list, it may allow others to comment on it, improve it or alter other ideas accordingly...


 * In order to defend your website, every time someone tries to hack it, you go to a game. This game can be something like 20 questions about the site, the one who knows more hacks the page. Or use tags to link games to URLs (a minigame about "bank" could be used to defend a website tagged with "bank" on delicious)
 * Instead of just clicking on a "hack" button, add steps/actions to mimick the actions of a real hacker (sniffing, scanning ports...) like in
 * Integrate to social networks (Facebook, Identi.ca, Elgg...)
 * Game statistics / business intelligence
 * DoS attack : use horsepower to overload someone's web site. If this attack succeds the owner can't access his web site and it's child's for some time (1~6 hours ?). He only realise who you are after he regain access to his web site (can be usefull for attacking huge networks).
 * Make a really hardcore part to the game. For instance, with two opposite factions, the rules to hack the official site of the faction would be different, and more close frome real hacking...

Extension of the concept

 * Fake social network a la Facebook (http://zzz.rezo.net/-per-sonn-es-.html)
 * Create mini-ARGs (aka missions) and allow users to create them
 * Geolocation features (go physically to the bank to make it easier to hack it?)
 * Teams/factions
 * Economy
 * Storytelling
 * API for extensions that don't go through the core approval process
 * Integrate interactive fiction (as missions?)