Asylum

Asylum Imagine a goal free MMO where you evolve in an Asylum. It is mainly roleplay, with some rule to frame the unwind. In this Asylum, you play a patient or a doctor in an old school pixilated environment.

= I. Objective  =


 * If you a patient, you can have two goals:
 * If you’re not too much into delusion, it can be to sneak out of the hospital. This is the “gamely” part of the game.
 * If you think you are sick enough, it can be a goal conditioned by your sickness (compulsive need, impossible quest : drink virgin menstrual blood, kiss a frog, find your mother).
 * If you are a doctor :
 * Your main goal is to be sure every patient is on the right floor.
 * It can also be to heal the patient (this can only be based on the quality of the roleplay of the doctor and the patient).

= II. Rule : =

At the beginning of the game, a player choose a disease (we just need to find the DSM-TR 4, or easier, use the paper RPG Kult), and choose/invent some symptoms (to become highly aggressive with women, to speak in german each time you hear a pecular common word, to believe you still a child when you're not, etc.). These symptoms, wich need to be related to the disease (the syndrome) will indicate how sick you are. The sickness level of the patient conditioned the floor his room will be.

= III. Gameplay :  =


 * The patient wander everywhere he wants, as doctors. He can engage conversation with everyone, as doctors. On some occasion (if his behavior is weird :-)), the patient can be forced to discuss with a doctor. If the doctor, during this peculiar discussion, made the good diagnosis (a special “Diagnosis ! window appears), the patient is obliged to return on the right floor.
 * The more close you are to the exit, the less sick people are. It means that it is more difficult to see their symptoms and to diagnosis their sickness.
 * Possibilities : it should be possible to a doctor to become progressively insane, and for a patient to heal.