Billing


 * Notes on billing solutions :
 * Nexway recommended for credit card paiements. Only &gt;5$. Take 7-8%. Manage fraud and multi-currency.
 * also manage microtransactions for smaller amounts, such as Allopass or SMS.
 * Zong/Allopass for mobile paiements. For &lt;5$. Take 40%. Manage fraud and multi-currency.
 * https://www.allopass.com/uk/merchants/prices-and-fees
 * http://www.boku.com/ &lt;/span&gt;
 * playspan/fatfoogoo&amp;Digital River : For complete solution and integration with specific elements of the game. Billing/subscriptions/auctions/customer care/merchandising&amp;promotions/reporting&amp;analytics. Various months of implementation.
 * http://www.livegamer.com/
 * http://fastpaypartners.com/
 * FB credits :
 * compete with Paypal, already used by various studios as alternate paiement option.
 * Take 30% (as Apple on AppStore), which is a lot higher than Paypal
 * The idea is to propose a reliable currency, backuped by FB, simplifying the paiements. Not obvious though that will increase revenues by more than 30% for the devs.
 * If it works out, devs should merge their virtual currency with FB credits
 * Not probable that these credits will become compulsory, it could generate side effects (there are other social networks...).
 * Offers :
 * Seems to represent 30% of revenues of the studios. Therefore, 70% come from direct paiement from consumers.
 * Offerpal, SuperRewards, Sponsorpay