Gameplay ideas on possible future for Gaia

Multiplayer

 * Virality must be pushed through storytelling or gameplay, not artificial as in many fb games
 * Suggestion to develop aidentify/tag game connected to Gaia, providing multiplayer features:
 * This would be a way to test multi gameplay based on information, in parallel of development of missions on Gaia, with the objective to use these features in Gaia once it's tested and functional. And once we have two factions (two organizations or two rival departments) in Gai, we can look at integrating it if it proves successful.
 * The integration in Gaia could be brung through missions. For instance missions that ask a player to gather information on another player, understand for what department he works, etc.
 * If we put information in the center of the multi experience, then it would make sense for a player to be able to browse through the other players he's connected to and see part of the information related to another player, with ability for a player to protect his own information
 * Coercition : not for everyone in the game, but why not give the opportunity to the players who want it.
 * It could be a specific department of the organization that takes charge of coercitive operations, same for another department of the other faction, providing a way for the factions to be opposed without forcing players to go into this type of gameplay.
 * For this we could directly use the identify/tag gameplay developed on the side
 * The 'tag' could be to attack, but it could also be 'to cure', providing a way for players to participate in the confrontation with the role they prefer.
 * If we aim at massively multi gameplay, we should not reckon imho that there will be 'massive' technical discussions on environment. This is the context, but the underlying mechanisms that make players talk beetween themselves should remain simple : truth/lie/death/sex/trust/etc.

Second faction

 * The game starts with one organization. If we want to introduce competitive gameplay, a concurrent organization needs to emerge.
 * We can imagine that within the first organization, the player quickly discovers strong disagreements between departments. Maybe even spying/sabotage between them. The reason for these disagreement must be crucial, related to the long term strategy of the organization. One of the two factions will then create a second organization with different goals, though both of them fight the same ennemy (currently something like the trilateral for instance).
 * this gives room for the possibility of players trying to recruit players from the opposite faction, double agents &amp; spying, etc.
 * Also, the fact of creating the second faction once the game is already live is interesting because it creates a change of paradigm for the players, a milestone, an event that players can remember for some time. It might be better than having the two factions since the beginning of the game.
 * It also introduces the idea of an intelligence department within each organization, in charge of looking for information leaks and spies within the organization. Sort of an FBI, tough guys that are not really loved within the organization could also be a place for players who are looking for more coercition.
 * This second faction should differentiate itself a lot from the first one, so that the players really feel that they make a choice when they join one of the factions.

Secret of the origins

 * Idea of introducing a mistery at the beginning of the game, something that will remain a secret for a long time but on which we can give hints and related missions for the player.
 * Reference : Rambaldi in Alias for instance
 * In our context, it could be the founder of the organization who misteriously disappeared some time ago. This character can be developed so that we don't see him but he seems to be behind many things (Cf usual suspects - keizer soze).
 * He would leave traces on the web, which the players would be able to discover through missions.

Evolution of missions

 * Use of videos for chat
 * Keep hack/scan concepts, while adapting the name to the situation. Hack being the action of doing something on a web site and leaving a trace of it, scan being the action of looking for an information related to a website in stealth mode

Possible long term positioning for the game

 * Social MMO, based on real Web.
 * Objective is to make your way through the organization, unfold a global conspiracy, chose your side.
 * Game can be seen as an additional layer on top of the web. Our game must influence the way players browse and act, in the sense that the game should be present in the mind of the players when they perform their daily actions on the web