RMLL 2011

Games
Featured:
 * PokerSource & PokerTH
 * FPS: Warsow, Alien Arena, Sauerbraten and Nexuiz
 * Teeworlds (scrolling shooter)
 * Hedgewars (Worms-like)
 * Frets on Fire
 * Frozen Bubble
 * Pingus (lemmings-mile)
 * Supertuxkart
 * Gweled
 * Neverball
 * Numpty physics
 * SuperTux 2
 * TORCS
 * Wesnoth (Turn-based strategy) => missing wesnothd

Other:
 * OpenArena (FPS)
 * OpenTTD (transport tycoon)
 * Chess
 * Extreme Tux Racer
 * Flight Gear
 * FreeCiv
 * KsirK
 * Tremulous
 * Freecol
 * Guess
 * Liquid war

Issues:
 * AssaultCube (FPS) - works, but update needed for online play

Not working:
 * Billard-GL (crashes when accessing video config)
 * Secret Maryo Chronicles - not responding to keyboard once in game
 * Armagetron - freezes

Booth

 * To get:
 * 2 VGA/DVI adapter + test double screen on PC


 * Finishing:
 * Wallpaper
 * Change password & remove lock
 * Shortcut icons
 * Adblock
 * Home firefox


 * Server laptop Xavier to update
 * Board screen on media or backup
 * End: test games on local LAN

Hardware

 * 6 computers:
 * Laptop Xavier (+server) => account & games
 * Media
 * Backup (+board)
 * Laptop David
 * PC Mati
 * PC David
 * 7 screens:
 * Laptop Xavier + 1
 * Old white
 * Large board screen
 * PC David
 * Laptop David + 1
 * Many multi electrical plugs
 * 8 network cables
 * 2 switches
 * 6 mice
 * 4 keyboards
 * 1 CD ubuntu
 * 2 adapter dvi/vga
 * Audio
 * Webcam
 * camera
 * videocamera

Conference Topics

 * Valentin: Facebook vs metaverse
 * Not only issue of free software, but of losing control (if control is doable?)

==&gt; fairness of agreement, choice to trust, nature of the web/minitel 2.0


 * Funding
 * Humble Bundle (after: Gish, Lugaru...)
 * Business models
 * sustainability of free software games : value lies in community and service, not in product
 * free to play
 * Differences with other types of free software
 * Types of talents (graphisms, game design)
 * Culture of secret
 * Blocked industries? (ex Ubisoft)
 * Hostility of social network environment (ex of opensocial)
 * Shared points
 * Communities - contributions &amp; creativity =&gt; mods
 * Iterativity &amp; porosity
 * Going online, risks for users
 * Social demands and awareness (ex of Eve Online)
 * Examples of projets where it worked well (cf list of free software games)
 * Need more people to investigate this domain, more competition between games