Meeting Minutes - Saturday, April 3rd 2010

Attendees

 * Deborah, Xavier, David, Aurélien.
 * Place : Ménilmontant

HackIt Design

 * Fonts :
 * we wish to use a free font for the game
 * Aurélien is going to provide a list of free fonts (added to the todo)
 * Deborah will chose among those fonts a first choice and a replacement choice
 * Note : latest browsers can download on their own the necessary fonts
 * Design :
 * We're looking at a design which looks modern but not too futuristic. Corporate hacking. Maybe play with transparency/opacity to give this modern touch.
 * Later on, if we have two different factions, we could give a strong visual identity to each faction, quite different from one another. For instance we could use the organic research of Deborah for one of the faction.

HackIt gameplay ideas

 * Aurélien is going to start a brainstorm on all the possible ideas for the future features of Hackit (added to the todo). All ideas are welcome !

Brainstorming process
While discussing HackIt gameplay ideas, we reviewed the brainstorming process along with it. Brainstorming could be organized the following way (let's take the example of gameplay ideas for HackIt):
 * Aurélien will start a thread providing the list of all ideas that are already available for the next devs related to HackIt
 * All these ideas will be expressed in the shortest possible way (no long description of features), though understandable, so that everyone can have a look without having to spend too much time on it. The goal is also to help open the discussion to all possible ideas (if we detail too much the ideas as a first step, it might have the counter-effect of closing the discussion by giving the wrong impression that some directions are already decided, which is not the case).
 * Everyone will be able to suggest new ideas on this thread. It's brainstorm time, so all ideas, even those who can seem strange or not yet precise, are welcome !
 * On regular basis, Aurélien will update the list of ideas on the wiki
 * When a specific idea starts to be discussed more in depth, specific thread will be created by Aurélien (or someone else) to discuss specifically this idea.
 * No decision will be taken, regarding the future devs, until we gather the feedback from the current proof of concept when it starts to be used. But this first brainstorm will help everyone have an idea of what could be the directions taken for the next steps.

Business plan

 * add the cost of brand registration for each new game (Europe + NA)(added to the todo)
 * we've reworked the overall structure of the bp, following more closely Kawazaki's executive summary (see http://foobbs.org/politis/index.php?title=Business_Plan) => new version will be available for next meeting
 * Market slide => adding also the marketing (how to reach the players)
 * adding the 'magic' slide
 * merging 'service' and 'business model' slide
 * dispatching the 'why now' slide into 'problem' and 'solution' slides
 * adding 'current status' slide
 * Aurélien will give a new propsal for the problem/solution slides (more storytelling oriented) (added to the todo)
 * We will use a growth model for the revenue figures (added to the todo)
 * taking into account, among other parameters, a 'critical size' estimated as in MMOs at 100k players

Next Meeting

 * Continue working on the business plan content