Meeting - Debrief Sprint - Friday, January 28th 2011

=Good & Bad=

Xavier
Pros:
 * Was really cool to be able to focus on a concrete objective for me
 * I really liked working more on the code lately, this is likely something I'll want to keep doing
 * The areas that I prefered were: things related to the mission engine, and the logic part of the minigame/intro development

Cons:
 * There was really too much stuff to do, the deadline was really tight. The result is there, but some of the things could have been done better if time had allowed it
 * It's really horrible to integrate animations :D Glad it's looking good thanks to your work Deborah, but I'll need to find a way to automate stuff here ;p

Vlad
Pros:
 * i liked that i was able to meet the deadlnes set for each day. it's clear that a daily iteration is more easy to estimate
 * it's cool to see features being developed without your involvment. it makes the game feel new to me :)

Cons:
 * i wasn't involved in this sprint as much as i wanted due to my engagement in the other project
 * i feel like i lost touch with some parts of the code, especially in the front end js/html implementation and i'm a lillte in the dark regarding js tests and browser compatibility tests for that part

David
Pros
 * very nice to see things evolve on a daily basis
 * I liked to be involved in concrete stuff, visible, like working on missions. I want to do this again in the future
 * useful to have a 'real' objective at the end of the sprint (the Mozilla one), feels more involving than if we only define an objective in house

Cons:
 * i hate javascript :)
 * it would have been even better if there was more people involved in the sprint, first in order to see even more change every day, second becuase it would test our ability to manage work on larger scale

Deborah
Pros:
 * It was challenging for me to work on a project that nobody had idea for design. sometimes challenges are good. I felt motivated to do stuff I never did before, like the mini game.
 * I liked to have Mati helping me on that too.
 * agree with david that its useful to have an objective (the mozilla one), it helps with motivation and give us a deadline to accomplish things.

Cons:
 * the deadline was very tight. because of that I felt pressured and it was really hard to create.
 * the free software images and fonts we have to use are very difficult to find (specially good ones), so it took me a long time just searching for things like that, when I could have been working, but I think there's no other option for that, right?: )

= Next steps=

Main goal: getting feedback from players, to fix issues and decide the course of the game

Xavier

 * Discussing with players
 * Looking for minigame & mission engine ideas
 * Fixing tests bug & looking at JS tests

Deborah

 * Propose improvements for the missions interface
 * Finding ideas related to videos (have a look at what the players said in the chat via the admin)

David

 * Looking at the macro gameplay loop, player progress and missions steps/rythm.
 * Interested in: missions (editorial and repetable ones), levelling (trust, items, etc) and multiplayer

Vlad

 * Improve the admin: make sure we can get the most useful and efficient information out of the players actions/replies in the game
 * Fixing tests bug & looking at JS tests