Meeting Minutes - Saturday, April 16th 2010

Attendees

 * David, Aurelien, Xavier
 * Notes: Xavier
 * Place: Online

Testing Connect Pro

 * We gave a try to Adobe Connect Pro, to try to have our meetings online (written chat is not very efficient, and other free/proprietary solutions all had issues)
 * Some audio problems on Aurelien's side, and sound was dropping sometimes
 * Drawing collaboratively is very kewl (even if David is a graphist spammer)

Business plan review

 * Xavier and Aurelien to give feedback about the pitch changes over the mailing list. [TODO Xav &amp; Aurelien]
 * Looked at the spreadsheet assumptions
 * Churn for first month should be higher (add a step with 80%?) [TODO David]
 * Life of social games is short (3 months), as they miss some depth that makes them lose players (compared to the depth of MMOs) =&gt; when we add games, it's new doors to enter a single universe (example of mixing hack / finding the real player)
 * For simplicity, we'll keep one game in the excel but explain different options in the pitch (if HackIt is successful, we'll concentrate on the game, otherwise we'll start working on another game very quickly) [TODO David]
 * Need to add details of player acquisition through different medias (PR, word of mouth, ads, partnerships...) [TODO David]
 * Keeping the macro overview in the spreadsheet while developping the model on the micro level is tough with Excel =&gt; need excel training for David [TODO David]
 * We quickly looked at different payment solutions (Paypal, Nexway...) to integrate to the BP [TODO David]
 * Hosting: we keep the assumption of 10K euros for 1M active players (to be restimated later on)
 * Multilingual support: the game can be translated in all languages, but "official" support and service will only be added when rentability for a given territory is attained (+/- percentage of planned growth for this territory upon support) [TODO David]

Discussion on the mailing list

 * David feels isolated especially on technical subjects (feels lost but doesn't want to interrupt / lacks returns on big documents)
 * The solution is to ask questions, like on the QA/testing discussion. It takes longer, but it allows to build solid documents and training (see the QA/Testing document to see the result of the discussion)
 * And we need to drink beers, with everyone, as often as possible!
 * To be efficient and use motivation when it's available, everyone can do things before discussing it, for subjects which are not controversial and which are reversible

Place of the company

 * We need to decide where to create the headquarters.
 * To decide this, we need some visibility on the financial/employment/funding/etc. implications of the location of the headquarters.
 * David made some research on the subject, but can't get a good overview of the different advantages/drawbacks =&gt; we need to find someone who can help (coporate development? lawyer? entrepreneur? Capital games?)